v1.1.0
an Unexpected Sojourn » Devlog
Minor update after the original release today. Working on fixing most of the smaller issues that existed and make it a little easier / more obvious whats going on.
All of the updates have been “engine” and no content updates. The next update should make some of the inaccessible stuff available.
Change-log
General
- adds ability to carry objects to the next cycle.
Cosmetic
- changes font for on-map location name.
- updates splash to have 2 columns for fonts.
- updated main conversation font to have ‘$’ symbol.
- fixes the “drift” with dancing text.
Credits
- updates the fonts that are used on the front splash.
Fixes
- fixes the discrepancies between the backpack and what the player actually has, unified them so now the backpack accurately represents what the user has.
- fixes a bug that causes the first action in a new cycle to take up one of your action slots, effectively limiting you to only 1 action that first period.
Files
HTML5 Play in browser
Jan 11, 2021
Apple (x64) 4 MB
Jan 11, 2021
Window (x64) 5.6 MB
Jan 11, 2021
Latest Source @ Github
External
Jan 10, 2021
Get an Unexpected Sojourn
an Unexpected Sojourn
It was suppose to be a day trip in town, but it seems you just can't leave.
Status | Prototype |
Author | snsvrno |
Genre | Interactive Fiction, Puzzle, Visual Novel |
Tags | Game Jam |
Languages | English |
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