v1.3.0
an Unexpected Sojourn » Devlog
Update focusing on UX and player experience. Goal is to make the main loop more obvious as project the intent to the player better.
Features
- [backpack] changed close behavior hit box to feel better.
- [backpack] smoothly animated the opening and closing of the backpack.
- [clock] moves the period text over the clock so its more obvious when people mention it.
- [clock] also shows how many slots (locations) left in the period on the screen at all times.
- [clock] now emphasises that you should press the clock when there are no more slots (blinking and glow).
- [conversation] adds symbol that shows there is more conversation next in the dialogue.
- [conversation] changed from “right click” to close a conversation to moving away from the dialogue choices
- [conversation] choices are now color coded to indicate they are related to a quest.
- [conversation] made choice font a little smaller, but included more works so more obvious what the choice actually is.
- [dialogue] adds basic tutorial quest & achievement.
- [items] adds outline to selected items on the
cycle end
screen to make it more apparent that you selected an item. - [items] adds the title of the over item on the
cycle end
screen. - [items] moves the item actions to mouse over, so its more obvious that you can do something with the items.
- [general] adds the ability to change your name without having to clear the data.
- [general] changes the start screen for first time and makes it more of a help, how to play screen, explaining some things.
- [general] exit now works on desktop platforms.
- [map] locations now show if noone is there and you’ve been there before.
- [map] tweaked icons
Bugfixes
- [backpack] fixes bug where mouse interactions would happen with things underneath the backpack.
- [conversation] fixes bug where choices would blink the first time you scroll over them.
- [conversation] fixes issue where choices won’t fade out if you are on the right side of the dialogue.
- [dialogue][fox] fixes bug in book quest timing.
- [dialogue][lamb] fixes bug in soccer quest timing.
- [item] fixes coffee drinking behavior.
- [scene] fixes bug that things in the map could be interacted with even though the scene was enabled.
Files
HTML5 Play in browser
Jan 27, 2021
Window (x64) 5 MB
Jan 27, 2021
Apple (x64) 4 MB
Jan 27, 2021
Get an Unexpected Sojourn
an Unexpected Sojourn
It was suppose to be a day trip in town, but it seems you just can't leave.
Status | Prototype |
Author | snsvrno |
Genre | Interactive Fiction, Puzzle, Visual Novel |
Tags | Game Jam |
Languages | English |
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