v1.2.0
an Unexpected Sojourn » Devlog
Minor update, a little new content but mainly fixes issues. Next update will be some new content.
Change-log
General
- adds basic start splash after main splash that allows the player to set their name
- adds basic tutorial dialogue with the bus driver.
- updates text special colors.
Content
- fixed the conversations so the “the Mechanic”, “a Runner Up”, “Got the Message”, and “Never Made It” achievements are now possible.
- added achievement “Fix a Flat”, “a Short Hike”, and “There and Back Again”.
- updated descriptions for items.
- updated choice display for actions to be uniform.
- adds bus and podium graphics, adjusted placement of others.
Fixes
- fixes bug where boarding the bus would create a TON of extra cycles.
- fixes bug where lifetime values like
cycles
would not save. - fixes bug where the
progress screen
wasn’t counting achievements. - fixes bug that would prevent the name-intro screen from appearing the same cycle you clear your data / also fixes the issue where you can reset mid cycle and it didn’t restart the cycle.
- fixes issue where not all location visits are using up “slots” in a “period” (more than 2 visits per time point).
- fixes “ghost” character icons on locations.
- fixes text formatting display issues, which caused the formatting symbols to not be removed and be displayed in the text.
- rudamental underlines for links on the splash so its a little more obvious whats going on.
Files
HTML5 Play in browser
Jan 15, 2021
Window (x64) 5 MB
Jan 15, 2021
Apple (x64) 4 MB
Jan 15, 2021
Get an Unexpected Sojourn
an Unexpected Sojourn
It was suppose to be a day trip in town, but it seems you just can't leave.
Status | Prototype |
Author | snsvrno |
Genre | Interactive Fiction, Puzzle, Visual Novel |
Tags | Game Jam |
Languages | English |
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